The answer is that there's a method within my words. A series of tools that when repeatedly applied dramatically increase quality of a game design with each iteration. The terrible truth is that these lessons are so simple, so basic, that they are easily forgotten.
- Design for clarity
- Evoke player care
- Give your player a response
- Make the player's response satisfying
- Fit it all within the context of your game
These 5 tools are the self-feedback tools you can apply to anything you are personally working on. Don't move on to the next step until the previous has been satisfied.
Then do it - again and again - until you've achieved the quality level necessary to create your game. If you can deeply ingrain into your psyche these five concepts, you can consistently nail basic game design, which opens up a world of opportunities.
In 2013, I intend to turn this lens back upon myself and review every major piece of design work I've done. Think of it as a post-mortem if you will, full of the lessons I learned in my own life.
Stay tuned for adventure!