Monday, January 20, 2014

Autopsy & Analysis: All My Post-Mortems

This is an index of all of my potential post-mortem talks and is basically an index of all of the major visible work I did back on World of Warcraft.

The List

  1. Attumen the Huntsman - Karazhan
  2. The Orc and His Dragon - Hellfire Ramparts
  3. Underbog
    1. Let's do the Mushroom Dance - Hungarfen
    2. Swamplord Musel'ik and Ghaz'an
    3. The Black Stalker
  4. Run Away! The Big Bad Wolf - Karazhan
  5. Stone Cold Steve Dragon, Nightbane - Karazhan
  6. I'm No Simple Jester! Shade of Aran - Karazhan
  7. Dance, dance, portal solution. Netherspite - Karazhan
  8. Wolf to Bishop, The Chess Event - Karazhan
  9. Spawning the Outlands
  10. The Ring of Blood
  11. The Druid Questline & Anzu
  12. Helping Out - High Astromancer Solarian
  13. Fly Away, Little Birds - Akil'zon
  14. The Illidari Council
  15. Death Knights, Talents and Timing
  16. Northrend - World Events
  17. Wintergrasp - Aka, Where Not to Stick It
  18. The Amphitheatre of Anguish
  19. Northrend Battleground - What was it called again?
  20. Vehicle Technology - Unifying Fractured Ideas
  21. Flame Leviathan & The Gauntlet
  22. XT-002 Deconstructor
  23. Lord Marrowgar
  24. Trick, Traps and Tape - Spawning Icecrown
  25. The Crucible of Carnage
  26. Murozond - End Time
  27. Mage Legendary Quest - Return to the Nexus
  28. Lord Rhyolith
  29. Morchok
  30. Hagara the Stormbinder
  31. Mists of Pandaria
  32. Overhauling Warlocks 
  33. Priming Pet Battles

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  1. Wow, this is some list. Does this mean we're getting an article for each dot point? I feel spoiled if that's the case...

  2. Oh, man. If you manage to write a post mortem for all this, I'd buy it as a book.

  3. Looking forward to Rhyolith (my most hated heroic boss of all time) and of course the warlock overhaul! Hope you find the time to continue these.

  4. Thanks guys, That's my hope for this year.

  5. Very interested in your assessment of're in my feedreader, so I won't miss a thing. :)

  6. Armchair incentive design analysis is a hobby of mine, so I'm going to be especially curious about your efforts on Wintergrasp. Lots of interesting topics!

  7. The more I think about it, the more I realize that the Warlock overhaul was the epitome of pure class design in WoW. Three completely differentiated specs that fit a theme, each with a distinct playstyle, novel raid utility, and a bad ass questline. It's a shame they won't do the same for the other pures. Excited to read more about it. Also, Murozond would've been an amazing raid boss.